"people" probably means multiplayer (idk) and yes that could be nice since the way online is held is "bruh". Originally posted by NastyJr_215:Not saying your wrong or anything but there could be like new wepons,soundtrack,story and people and orhter stuff and mabye some DLC stuff Yeah, but that could be just a DLC for the original, is not a NEW game. But still, not enough to make an entire new game. If you haven't yet, buy Castle Crashers on the Steam Store 12.1k. "story" like the actual one is the core of the game: save the princess Welcome to the Castle Crashers subreddit This is a place for you to share anything related to the indie game Castle Crashers, developed and published by The Behemoth game studio. "soundtrack" is kind of generic since Castle Crashers does not have a special type of composing, is literaly a Newgrounds compilation of themes (sometimes) "new weapons" wouldn't be enough interesting (there are like 30+ or something weapons in the game already, if the gameplay does not change, what's the point in giving so many weapons) Not saying that there will NEVER be another game similar to Castle Crashers (it's a pretty straight forward BeatEmUp game), but I'm pretty sure it will not be exactly like the old one.
Dec 14 1:19pm anyone wanna play some insane looking for players to play insane < > Showing 1-4 of 4 comments.Not saying your wrong or anything but there could be like new wepons,soundtrack,story and people and orhter stuff and mabye some DLC stuff Yeah, but that could be just a DLC for the original, is not a NEW game.Īlien Hominid Invasion, for instance, is almost completely different than the original, not just an "expansion pack". All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Castle Crashers > Arrange to Play > Topic Details DiG s.o.s. I know that you remember Castle Crashers being god tier back then, but with today's standards, a Castle Crashers 2 (which would be very similar to Castle Crashers), would be freaking tedious and repetitive to 75% of the players.Īnd considering that Behemoth is an "underdog" dev company, it would be somewhat of a failure compared to the original. Maybe they could to a reimagination of the game (like Alien Hominid).īehemoth games are very conclusive, and making a sequel to them would make them feel new. There's no reason for them to make a sequel. It is all wrapped up in a surprisingly fun package with audio and visuals that put a tidy bow on an entertaining package.Originally posted by D-ray:But why? What would you add in a Castle Crashers 2? The leveling and weapons do a nice job of adding a persistent element that rewards you for the time you sink into the game, and the combat is a lot of fun. I really do not know if I would have enjoyed Castle Crashers nearly as much if I had played it by myself, but with my two kids? We had an absolute blast. My kids and I had a blast running around with our three characters and doing our best to unlock more weapons and gain levels. There are online multiplayer options and I did go a few rounds with it and found almost no lag – but I had a lot more fun with the local co-op. Whether you are being chased through a building by a giant, psychotic cat or using magic to wipe out a horde of enemies, there is a lot of action to be had here and it is a lot of fun. The different characters and weapons as well as the game’s level variety all help to keep things entertainingly fresh. 3h 32m Last Unlock Playtime 10h 30m Estimated 1h 10m Average. The actual moves you preform are somewhat limited and in a lesser game could grow very repetitive – a problem many beat-em-up games encounter. Castle Crashers Updated 2 weeks ago 3h 32m. There are some engaging RPG aspects as well as you level and unlock things like weapons with a wide variety of stats.
This game is a beat-em-up dressed up to look more like a cartoon or comic.